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I just recently purchased LR (and DR), one of the main reasons being our search for an alternative to the combat system in Dux Brit. I really like the campaign structure and many of the details of the system, but the combat system is a little cludgy, and the troops selection not as inspiring as it could be. So ... in order to fit LR into the Shieldwall Britons vs Warband Saxons mode of play, a little tweaking needs to be done to portray the different levels of militia, warriors, and elites. By the way, yes, we will also be comparing it with Dux Bellorum (and maybe even Glutter of Ravens!), but I have a feeling my son and his friends would respond better to LR.
The basics are already there in LR of course. For the Britons, you could field Serjeants as the warrior class, better skilled at arms and with some in the front rank even sporting armor. Yeomen, however, are exactly as skilled as Serjeants and only differ in being unarmored - to portray somewhat experienced/drilled militia, it might be nice to downgrade them a bit, but not to the level of Serfs! In the same way, elite hearth troops fighting in shieldwall aren't really well portrayed by MAA - it would nice to just adjust the Serjeants' stats upwards a bit. So, here is what I am thinking, and please comment as to whether this makes sense.
Militia Shieldwall = Yeomen, but not as confident in aggressive warfare, being trained to stand and defend their village, and not as skilled with their weapons. Attack (order) +1 = 7, Attack (combat) +1 = 6, Defence (combat) +1 = 5. Courage stays 4, as they may not as experienced as the warrior class, but are defending their homes. Does this neuter them too much? Are the downgrades worth reducing their points cost to 2?
Warrior Shieldwall = Serjeants.
Elite Shieldwall = Serjeants, but better all around. Attack (order) -1 = 5, Courage -1 = 3, Attack (combat) -1 = 4, Defence (combat) -1 = 3. I am debating whether upgrading them to Armour 4 with Schildton/Shieldwall would be overpowered, but it wouldbe nice to portray their more common use of body armor, unusual for the period. Now, about points cost. Would the non-Armour upgrades by themselves be worth +2 points, or more? In DR, an Armour upgrade by itself is worth 2 points, so if I add that would the points reasonably double to 8?
Mounted troops and skirmishers seem well represented by their existing types.
Saxon Warband = Fierce Foot
Elite Saxon Warband = Fierce Foot, but upgraded, rather than MAA. Move (order) -1 = 5, Courage -1 = 3, Armour +1 = 3. Improving the existing Attack (combat) from 3 to 2 seems too much, but improving their Defence (combat) rating by +1 (or even +2) would make sense. Given the Armour upgrade is worth +2 points by itself, are these now worth 7 points overall?
I was considering allowing the "javelins" upgrade for everyone, although it would admittedly not be worth as much to the Fierce Foot / Saxons (as they could Wild Charge).
I know the author knows this period very well, so I welcome any criticism or advice!