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Aug 16 15 6:46 PM

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Just play tested a game based upon the final actions at the Battle of Hastings. After the death of Harold and most of his army, a remnant force of Saxons held the high ground above Mal Fosse - or "Evil Ditch." The ditch was not apparent to the mounted Normans who charged headlong into the morass. In this scenario the ditch was deemed an obstacle which once reached could be moved out of in the next turn. However, while in the ditch it was considered rough terrain with attendant decreases in Attack value and Armour saves. The Norman force included four units of Mounted Serjeants and one unit of archers. The Saxons were four units of Foot MAA and two units of Bidowers with bows. The game was called after the Normans had lost over half of their forces - only one Mounted Serjeant unit and the Archer unit were left after turn 6. The Norman Archers never reached their missile range. The fighting was brutal in the ditch - mainly for the Normans due to their lowered Attack and Armor values, as well as the Saxon Huscarls' Ferocious rule. If I had the appropriate figures, the Saxons should've been limited to only two units of Huscarls (Foot MAA), and several other units of Fyrd classed as either Foot Serjeants or Yeomen. I would have also given the Normans one unit of Foot MAA.  This may have balanced out the game play better.
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Start of the battle - Saxon Huscarls spread out along the high ground above the ditch, with Bidower bowmen in the woods. Norman forces, mostly mounted charge into the fading sunlight with no knowledge of the dangerous terrain in front of them.
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Center of the Saxon battle line with the draco standard still flying proudly. The ditch hidden below them.
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Turn 1 has all Norman units successfully activating movement. They have little to fear as they believe this is just a mopping up operation as the main battle had already ended for the Saxons on Senlac Hill.
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Turn 2 has all but one of the Norman units, the archers, achieving yet another successful full movement towards the enemy. The Saxons deferred any actions in their first turn. Now the Bidowers will unleash their short ranged arrows with some success.
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Turn 3 has the Norman cavalry stuck in the ditch with Saxon Huscarls eagerly engaging them in combat whilst encumbered in the rough terrain.
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A unit of Norman cavalry flees after failing their Courage test following taking casualties from Bidower bow fire.
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On the Saxon left, Huscarls fail to reach the stranded Norman cavalry. The Norman cavalry roll successfully for a charge on the bidowers. The Bidowers themselves roll successfully for an Evade and perform a nice Skirmish action of firing and movement just out of charge range. The rough terrain no doubt helping them and hindering the Normans.
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Bidowers out of charge range after taking out not a few Normans. The Normans subsequently failed their Courage test and fled off the field.
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With three of four Norman cavalry wiped out or fled off the battlefield, the Saxons are victorious. No need to learn French!

Figures are mostly Crusader Minis; Bidower bowmen are Wargames Factory conversions.

Last Edited By: DeanMoto Aug 17 15 5:08 PM. Edited 6 times

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