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Do you expect to use this rule straight out, or make some variation? Any thought on point values, to choose it to describe your force, rather than a random roll?
Of course, with an abstraction, you could imagine some other problem than the name, that has the same effect. So an illness or curse or wound or shame from previous battle or something may account for the way your leader acts.
I know, this is one of those "I haven't played yet, but here's a suggested change" posts. But it doesn't feel like something I want to have my leader be subjected to.
Other than that, so far I've found impositions of behavior to be balanced out. For instance, you can spend points to make your elite riders not do a wild charge. I like abstractions, but don't like having some instances of an abstraction determine the abstraction to apply to other instances. In general, I don't see many of those problems so far.